
CS gauge: increases to 300% and 400%, respectively. Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3. New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun. These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class. Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it. These guides will include the Class names used in the remake on top of the original names included with the Translation Correction fan-patch. – Hiroki Kikuta for the soundtrack and the Indivisible soundtrack. – darth.crevette for moonrune corrections and community engagement. #TRIALS OF MANA REMAKE CLASSES PATCH#
– Shuichi Niwa for the Alternative Names Patch and community engagement. – Schutzengel for the inspiration to do this, for early information, and diverse item+spell information and being a boon to the community regarding information. – mana.fandom for the translation of the really cool class descriptions. – Square Enix for actually releasing a remake of this game. SOME EXCEPTIONS TO THESE RULES, HOWEVER.
【UPDATE: Since the AI is stupid, there is nothing wrong in increasing their survivability if you don’t intend on using them much】.