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Trials of mana remake classes
Trials of mana remake classes














  • CS gauge: increases to 300% and 400%, respectively.
  • Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.
  • New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.
  • These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class.
  • Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it.
  • These guides will include the Class names used in the remake on top of the original names included with the Translation Correction fan-patch. – Hiroki Kikuta for the soundtrack and the Indivisible soundtrack. – darth.crevette for moonrune corrections and community engagement.

    #TRIALS OF MANA REMAKE CLASSES PATCH#

    – Shuichi Niwa for the Alternative Names Patch and community engagement. – Schutzengel for the inspiration to do this, for early information, and diverse item+spell information and being a boon to the community regarding information. – mana.fandom for the translation of the really cool class descriptions. – Square Enix for actually releasing a remake of this game. SOME EXCEPTIONS TO THESE RULES, HOWEVER.

    trials of mana remake classes

    【UPDATE: Since the AI is stupid, there is nothing wrong in increasing their survivability if you don’t intend on using them much】.














    Trials of mana remake classes