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Minion masters prize fight
Minion masters prize fight











minion masters prize fight

The game will automatically end when thirty minutes elapse.Rift Herald will attempt to march down the lane as if the Nexus was still stationary.The Nexus Minion gains a massive shield for each enemy champion killed.Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.The Nexus Minion has 420 attack damage, 200 armor, and 150 magic resistance.The Nexus Minion is ghosted until it reaches the middle of the map.Catapult of Champions is granted to both teams, and death timers are set to 15 seconds. Each team is recalled back to base as their Nexus will start walking towards the enemy's base. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart. After 75 seconds, the sudden death phase begins.The first team being able to do that, destroys the building and wins the event. The objective is still to shove it into an enemy building.

minion masters prize fight

The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.

  • Each team can only push one of the carts.
  • A time-capped variant of Push the Cart with two Carts instead of one.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • Once close enough to a turret, it will instantly destroy it, after which it will disappear.
  • Carts that spawn from the 2nd event onward move faster.
  • Escort the Cart so that it can move to the enemy base.
  • Push the Cart Control the cart and detonate the nearest enemy structure!
  • Sett's The Show Stopper damage is based off the champion with the most bonus health on the enemy team.
  • Jungle Guardians take extra damage from single target spells.
  • This bonus is reset when the enemy has left the jungle again. It gains a continuously stacking buff that grants it 0.
  • While enemies are in the jungle quadrant, the guardian will seek them out.
  • 493 attack speed, 3775 health, 70 armor, 70 magic resistance, and 320 movement speed. Players can kill the opponent Jungle Guardian, leaving the jungle unguarded until a new Guardian respawns.

    minion masters prize fight

    Each team has a friendly Jungle Guardian that guards their upper part of the jungle, preventing invades.When killed, its shrine appears right above the terrain and bush in the middle of the area between the two lanes for 1 minute 30 seconds. It spawns at 2:30 and respawns 2 minutes after being killed. There is a Rift Scuttler camp between the two lanes and the two Blue Sentinel camps.Gromp can be found in the upper part of the arena in both parts of the jungle.Krug camps consist of one ancient krug and one normal krug.Crimson Raptor camps consist of one Crimson Raptor and five smaller ones.The former will explode once killed creating splash damage for the nearby wolves. Murk Wolf camps consist of one greater and two normal wolves.It spawns at 10 minutes, and respawns after 3 minutes 30 seconds. Hand of Baron only strengthens minions and does not grant attack damage or ability power. Rift Herald is stronger, but on-death grants Hand of Baron and Eye of the Herald for 2 minutes to the team who takes it.Crest of Insight grants its usual effects but additionally increases the cooldown reduction cap to 50% for the duration of the buff.Killing a Blue Sentinel or a Red Brambleback gives its buff to the last hitter and leaves an additional buff (similar to Ivern's Friend of the Forest) for another champion to take.It grants 200 locally and 60 globally to all champions on the slayer's team. It initially spawns at 1:50 and has a respawn time of 200 seconds (3 minutes 20 seconds). Red Brambleback is located at the top of the map, horizontally center.Blue Sentinel's camps are located between both lanes and in both parts of the jungle.Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).Most jungle camps initially spawn at 1:05 and have a respawn time of 150 seconds (2 minutes 30 seconds).Laners can select two of the following summoner spells: Cleanse, Exhaust, Flash, Ghost, Heal, Ignite, or Barrier.The first event is revealed upon entering champion select.In the lobby, players can choose the role of Lane, Jungle, or Fill.Players: 5v5 Map: Temple of Lily and Lotus Champion Select Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.













    Minion masters prize fight